Math and Art

Link between Math and Art
In my literature review I mentioned about symmetry and tessellation and how this can integrate maths and art. In this essay, I'll be talking about tessellation and the symmetry used behind it. I will also look at the kaleidoscope how it relates to tessellation and also talk about the symmetry within it. Then I will create my own tessellated kaleidoscope pattern to produce an abstract artwork. This will show that although maths and art have differences, there is still a connection between two disciplines and both can still be associated with one another. I chose to do tessellation because I was inspired by the work of M.C Eshcer with his beautiful abstract work using tessellation. The art in tessellation started in Escher with his hyperbolic tessellation of 'Circle Limit III'.
A tessellation is created when a shape is repeated over and over again covering a plane without any gaps or overlaps. Tessellate means forming or arranging small squares in a mosaic pattern. Tessellation is floors and maybe kitchen. Thus, in creating a tessellated pattern symmetry is used as it is a geometric transformation of tiles in making a pattern. There are four kinds of symmetry used in tessellation; Reflectional symmetry, rotational symmetry, translational symmetry  and glide-reflectional symmetry.
            (Circle Limit III)
Reflectional symmetry is when one half of the image reflects or a whole image is mirrored.
(fig 1)  
                                                      (fig 2)
Rotational symmetry is when an image is rotated and it looked exactly the same as it did in its original position after rotating.
                                                               (fig 3)
Translational symmetry means to slide. This means that a translation moves an image in a given direction and distance.
                                                                         (fig 4)
Glide-reflectional symmetry is when the symmetry that an image has is translated a given distance at a given direction and then reflected over a line.
                                                                           (fig 5)
Using these types of symmetry a tessellated pattern is formed. Symmetry is important especially in creating an artwork as symmetry creates balance. Everything around us have symmetry and the lack of it can destroy the sense of balance. Symmetry does not have to be exactly the same in both sides of the plane or each side of the image but to have an equal amount on both sides of an image. Symmetry is also important in tessellation because this create interesting patterns by only repeating a shape, object or image in one big plane.
Most of the work of Escher in his tessellations are animals being drawn inside the shape and outside the shape by making images inside and outside the shapes. Most of them are contrasting animals like the 'Birds and fish' (Image below). It is really interesting how these images are made by just using tessellation.
 
This photo on the left side is one of Escher's work,
the box on the image is where the pattern been made
from. The pattern was formed from a rhombus shape
and he used translational symmetry to make the image.
In tessellation, not all the shapes can be tessellated. Polygon shapes are the most common shapes used in tessellation. However, not all polygon shapes could be (Birds and fish) tessellated which means these shapes will leave gaps in between and will not fill the whole plane. Examples of polygon shapes that can tile the entire plane without leaving a gap are rectangular, triangular and hexagonal shapes. The shapes that leaves gaps on the plane are pentagon, heptagon and octagon. However, this is not the case, these shapes can still be tessellated by adding shapes in between the gaps. This kind of tessellation is called non-regular polygon tessellation. There are other kinds of tessellations used to create tessellated pattern. The image from above which is the 'Circle Limit III' created by M.C Escher is an example of hyperbolic and euclidean plane where the tessellation is done in a circle.
For my tessellation, I was inspired to create a kaleidoscope view images by using reflectional symmetry then tiling the image produced using photoshop. With this artwork, instead of having the whole image abstract I wanted to keep the main image whole and surround it with the reflection from it. I will also attempt to make a painting of tessellation for this project by tessellating origami and putting it on a canvas laying it out to make an interesting pattern.
Kaleidoscope is a device that produce an overall pattern from the original design and the reflected image of it in the mirrors. Kaleidoscope produces different types of pattern depending on how many mirrors are being used. But because the kaleidoscope pattern that I will be doing does not have mirrors in it. I have to know where the mirrored image will produce without looking into a mirror.
To make a kaleidoscope view images, I have to understand the symmetry and reflections depending on the shape that I will use for my image. Kaleidoscope is also incorporated with tessellation as it has repetitive pattern in it. Behind those beautiful images that a kaleidoscope produce also incorporates math which comes down to math and art being associated with each other. Other than symmetry, angle is also important.
There are two basic system of mirrors used in kaleidoscope, a two mirror kaleidoscope and three mirror. A two mirror kaleidoscope is when the mirrors are in a “V” position and one is blackened. To show what happen in a two mirror kaleidoscope.
The image on the left side shows an example of a 2 mirror view kaleidoscope. If we call the centre of the circle X, the triangle AXB is where the original image is. The image is then reflected around the mirror where AXB is reflected to HXA and also to BXC and so on. For symmetry to be produced on in the kaleidoscope, the angle of the actual image must evenly divides the 360° of the circle. If the angle is not evenly divided to 360° the closure of the symmetry pattern will not work, instead it will overlap and destroy it. Having the angle of the image evenly divided from 360° is the basic rule on the two mirror kaleidoscope. An example below shows angles that could work to produce a symmetry pattern. From the image (Fig 2) the angle starts with 90° where it has 4 folds symmetry and 4 point star. The point star are the point edges from the “V” angle of the mirror produced.

45o - 8 fold symmetry - 4 point star 
36o - 10 fold symmetry - 5 point star   
30o - 12 fold symmetry - 6 point star  
22. 5o - 16 fold symmetry - 8 point star  
15o - 24 fold symmetry - 12 point star  
10o - 36 fold symmetry - 18 point star 
1o - 360 fold symmetry - 180 point star
                                                                                                               However, the three mirror kaleidoscope is more complicated as one more mirror involves. The angle of the mirrors must now add to 180° as this is the sum of the total number of degree in a triangle. The image of a three mirror kaleidoscope produce does not form a circular pattern like the two mirror kaleidoscope does. The image reflects infinitely and in different directions. Also, the three mirror image produce much more interesting patterns depending on the angles of the mirror.
The image in fig 5 shows an interesting pattern and formed a shape of hexagon. If you look closely, pattern shows tessellation where the shape formed is used repetitively without leaving a gap in between.
A kaleidoscope could add more mirrors to create beautiful patterns but as more mirrors are being added the symmetry becomes more and more complicated.
In conclusion, tessellation and kaleidoscope cannot be formed without symmetry. Understanding the symmetry behind the reflected image produced by kaleidoscope and the patterns produced in tessellation can expand the knowledge of more possible pattern produced. Symmetry has always been incorporated both in math and art. Tessellation and kaleidoscope are examples of math and art being integrated and symmetry as being the bridge in unifying both disciplines.
Bibliography:
Barth, A. (2007, April 27). Tessellation: Link Between Math and Art. Retrieved from
ramanujan.math.trinity.edu/math/students/.../amanda.barth.nm.pdf
Karadimos, C. (n.d.). Kaleidoscope Mirror System. Retrieved Oct 16, 2010, from
http://www.brewstersociety.com/mirrors.html
jpg image of 'Circle Limit III'. Retrieved from
jpg image of (fig 1). Retrieved from
jpg image of (fig 2). Retrieved from
png image of (fig 3). Retrieved from
jpg image of (fig 4). Retrieved from
jpg image of (fig 5). Retrieved from